#ifndef GMCLIENTDC_H
#define GMCLIENTDC_H

#include "GameMessage.h"

class GMClientDc : public GameMessage
{
public:
	GMClientDc();
	virtual void Execute() override;
	virtual bool Read(SocketMessage* sm) override;
	virtual void Write(SocketMessage* sm) override;
	
	void SetID(int id);
	int GetID() const;
private:
	int m_id;
};

#endif //GMCLIENTDC_H